Welcome to my Itch page!
I'll be listing out my contributions to each project showcased here on my portfolio.
Game | Contributions |
Nexus Conquest (Ludum Dare 55) |
- Handled balancing planning for combat systems, currency, damage types, and gear. - Designed level tileset assets for the mission environments, along with UI Icons. - Created level chunks for procedural generation based around scaling difficulty. |
Sign or Die (VGDC Spring Game Jam 2024) |
- Designed the cursor character and implemented its animations and movement scripts. - Debugged all physics related errors in the environment, and added unlockable abilities for the cursor. |
Project Berserk (VGDC Wolf Project) |
- Designed, animated, and implemented moves for the character Spectre. - Currently working on this for a few more attacks. |
Saving Chrysippus (Global Game Jam 2024) |
- Designed assets for multiple minigames and the main flow. - Implemented the Comedy/Tragedy Minigame - Worked on the UI and background design |
Satellite Savior (Computational Narrative) |
- Created all the 2D assets for the game. - Designed and implemented the constellation locks used in multiple of the rooms as a means of traversal. - Background Music |
Momentum Mayhem (Computational Narrative) |
- Implemented the endless runner environment, character movement, scenes, and UI transitions - Designed and animated all the assets used. - Background Music Loop |
Meteoric Mischief (Computational Narrative) |
- Debugged and rebuilt the UI - Designed the UI/Meteor/Bumper Asset |
I also have some other projects in the works that I look forward to showing once they're ready!